2010
09.14

Emoticon Mask

The mask here intended to “hide” me is made to look like the smiley face emoticon. It is constructed using the the individual keys from computer keyboards. The digital motif is based on the idea that my identity is constructed and discovered with a computer. Things like my Facebook profile, my blog, and my tweets are a way I can control how the world perceives me. I see these online tools as something I can hide behind.

2010
09.14

Wireless Circuit Ring Stand


This is a simple wireless circuit I created using a coin cell battery, a LED, and sheet metal. I used my wedding ring as a switch to close the circuit. The challenge here was to find conductive material that was not electrical wiring. I incorporated my ring since it is something conductive that I have with me all the time.

2010
08.04

The gold version of Oilfish has arrived. The game tells you how to play, but just in case you can’t figure it out here the directions.

Objective:

  • Get to open water while staying alive.
  • Don’t forget to save your friends.

Controls:

  • Use the arrow keys to move around.
  • When next to a brown oil block, hit the space bar to push the block.
  • Black oil blocks are unmovable.

 
Screen shots

2010
07.28

Playable beta version of the game. We added enemies that chase you down.

2010
07.21

The alpha version of Oilfish. This is a playable Level 1 of the game.
Two of your friends are hidden inside the maze and need rescuing.

2010
07.19

Our team used a level editor to generate the XML files used by Pushbutton Engine to setup the levels. This allowed the designer to quickly create the level by simply dragging and dropping tiles on the grid. The level editor was taken from this Basic level editor for a tile based game and revised to work for our game.

2010
07.14

Latest prototype of our game. Oil block movement is more grid-like and the dolphin has some rough animation.

2010
07.12

 
Our Hero

 

Friends

2010
07.09

We are using google code to host our svn repository.

  1. Google Code Project
  2. ActionScript Source Code
  3. Design Document
  4. Project Management Spreadsheet
2010
07.07

OilFish is a flash-based, online maze game being developed at the NYU Game Center. The player navigates a dolphin through a maze of oil, pushing oil out of the way to create new pathways. The player will encounter other members of the oceanic animal kingdom who need rescuing from the oil maze. The ultimate goal for the player is to free the other animals and escape the maze into open water. We are using the open source PushButton Engine to develop our game.

The authors of this game are Katya Hott, Chad Bullard, Zach Ross and Nien Lam. The Game Design Workshop is taught by Greg Trefry and Mattia Romeo of Gigantic Mechanic. Updates to the game, including design documents and links to the source code, will be posted to this blog.