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<channel>
	<title>Nien Lam</title>
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		<title>SCAD Museum of Art</title>
		<link>http://blog.nienlam.com/2011/10/30/scad-museum-of-art/</link>
		<comments>http://blog.nienlam.com/2011/10/30/scad-museum-of-art/#comments</comments>
		<pubDate>Sun, 30 Oct 2011 19:14:35 +0000</pubDate>
		<dc:creator>Nien</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://blog.nienlam.com/?p=2198</guid>
		<description><![CDATA[The permanent installation is in the main lobby of the SCAD Museum of Art. The 12-foot touch table displays interactive cards showing current museum exhibits, events and other information relating to the Savannah College of Arts and Design. The installation was designed and developed by Pentagram. The interactive application was developed with the creative coding [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/36293923?title=0&amp;byline=0&amp;portrait=0" width="620" height="349" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>The permanent installation is in the main lobby of the <a href="http://www.scadmoa.org/" target=_blank>SCAD Museum of Art</a>. The 12-foot touch table displays interactive cards showing current museum exhibits, events and other information relating to the Savannah College of Arts and Design. The installation was designed and developed by <a href="http://www.pentagram.com/" target=_blank>Pentagram</a>. The interactive application was developed with the creative coding C++ library <a href="http://libcinder.org/" target=_blank>Cinder</a>. I was one of the main developers on the project.</p>
<p><img src="http://www.nienlam.com/wp-content/uploads/2011/12/IMG_5024-785x523.jpg" alt="" title="IMG_5024" width="620" class="alignnone size-large wp-image-2219" /></p>
<p><img src="http://www.nienlam.com/wp-content/uploads/2011/12/grab-785x611.png" alt="" title="grab" width="620" class="alignnone size-large wp-image-2220" /></p>
<p><img src="http://www.nienlam.com/wp-content/uploads/2011/12/IMG_0828-785x523.jpg" alt="" title="IMG_0828" width="620" class="alignnone size-large wp-image-2218" /></p>
<p><img src="http://www.nienlam.com/wp-content/uploads/2011/12/IMG_0689-785x523.jpg" alt="" title="IMG_0689" width="620" class="alignnone size-large wp-image-2217" /></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Commons in the NY Daily News</title>
		<link>http://blog.nienlam.com/2011/06/20/commons-in-the-ny-daily-news/</link>
		<comments>http://blog.nienlam.com/2011/06/20/commons-in-the-ny-daily-news/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 15:36:31 +0000</pubDate>
		<dc:creator>Nien</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://blog.nienlam.com/?p=2191</guid>
		<description><![CDATA[Interview with NY Daily News:]]></description>
			<content:encoded><![CDATA[<p>Interview with <a href="http://articles.nydailynews.com/2011-06-20/news/29704445_1_iphone-app-commons-virtual-worlds" target="_blank">NY Daily News</a>:</p>
<p><script src="http://player.ooyala.com/player.js?video_pcode=twZWQ6S37y9LvtgiLHQv56JeyH7s&#038;width=483&#038;embedCode=tnNmNqMjqQTL0MaCoDKKrzrk5QAZvWvS&#038;deepLinkEmbedCode=tnNmNqMjqQTL0MaCoDKKrzrk5QAZvWvS&#038;height=272"></script></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Commons</title>
		<link>http://blog.nienlam.com/2011/06/19/commons/</link>
		<comments>http://blog.nienlam.com/2011/06/19/commons/#comments</comments>
		<pubDate>Sun, 19 Jun 2011 15:32:05 +0000</pubDate>
		<dc:creator>Nien</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://blog.nienlam.com/?p=2184</guid>
		<description><![CDATA[Commons is a game for urban communities to improve their city through citizen stewardship. With Commons, you compete to do good, while problems in your city get fixed. Report a problem or recommend an improvement in your neighborhood that you think deserves attention and resources, and show your city some lovin’. Vote on the best [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.nienlam.com/wp-content/uploads/2011/08/commons-compilation1-795x388.png" alt="" title="commons-compilation" width="620" class="aligncenter size-large wp-image-1608" /></p>
<p>Commons is a game for urban communities to improve their city through citizen stewardship.</p>
<p>With Commons, you compete to do good, while problems in your city get fixed.  Report a problem or recommend an improvement in your neighborhood that you think deserves attention and resources, and show your city some lovin’.  Vote on the best reports and improvements, and see what’s most popular. Go on short missions around town to earn bonus points, and unlock City awards to level up through the game. Commons is brought to you by <a href="http://itp.suzkirkpatrick.com/" title="Commons Website" target="_blank">Suzanne Kirkpatrick</a>, <a href="http://jamietlin.com/" title="Jamie Lin" target="_blank">Jamie Lin</a> and Nien Lam. </p>
<p>Visit our website, <a href="http://www.commonsthegame.com/" title="Commons Website" target="_blank">commonsthegame</a>, for additional information. </p>
<p><a href="http://commonsthegame.com/app" target="_blank"><img src="http://www.nienlam.com/wp-content/uploads/2011/08/icon-itunes-app-store-400x146.png" alt="" title="icon-itunes-app-store" width="200" class="alignnone size-medium wp-image-1616" /></a></p>
<p><img src="http://www.nienlam.com/wp-content/uploads/2011/09/splash5_web-785x351.png" alt="" title="splash5_web" width="620" class="alignnone size-large wp-image-2203" /></p>
<p><img src="http://www.nienlam.com/wp-content/uploads/2011/09/submissions.png" alt="" title="submissions" width="620"  class="alignnone size-full wp-image-2205" /></p>
<p><a href="http://gamesforchange.org/festival2011/" target="_blank"><br />
<img src="http://www.nienlam.com/wp-content/uploads/2011/09/Winner-Real-World-Games-for-Change_web1-785x351.jpg" alt="" title="Winner-Real-World-Games-for-Change_web1" width="620" class="alignnone size-large wp-image-2206" /></a></p>
<p><a href="http://www.gamesforchange.org/2011/04/introducing-commons-winner-of-the-real-world-game-for-change-challenge-2011/">Introducing ‘Commons’, winner of the Real-World Games for Change Challenge 2011</a>, and the team behind the game.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>CNN’s Anderson Cooper 360 Interview</title>
		<link>http://blog.nienlam.com/2011/04/14/cnn%e2%80%99s-anderson-cooper-360-interview/</link>
		<comments>http://blog.nienlam.com/2011/04/14/cnn%e2%80%99s-anderson-cooper-360-interview/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 15:07:35 +0000</pubDate>
		<dc:creator>Nien</dc:creator>
				<category><![CDATA[ITP]]></category>
		<category><![CDATA[Wearables]]></category>
		<category><![CDATA[Warning Signs]]></category>

		<guid isPermaLink="false">http://blog.nienlam.com/?p=2179</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><object id="ep" width="416" height="374" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="wmode" value="transparent" /><param name="src" value="http://i.cdn.turner.com/cnn/.element/apps/cvp/3.0/swf/cnn_416x234_embed.swf?context=embed&amp;videoId=bestoftv/2011/04/14/exp.ac.connection.pollution.shirt.cnn" /><embed id="ep" width="416" height="374" type="application/x-shockwave-flash" src="http://i.cdn.turner.com/cnn/.element/apps/cvp/3.0/swf/cnn_416x234_embed.swf?context=embed&amp;videoId=bestoftv/2011/04/14/exp.ac.connection.pollution.shirt.cnn" allowfullscreen="true" allowscriptaccess="always" wmode="transparent" /></object></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FUSSR &#8211; Touch Table Game</title>
		<link>http://blog.nienlam.com/2011/03/20/fussr-touch-table-game/</link>
		<comments>http://blog.nienlam.com/2011/03/20/fussr-touch-table-game/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 15:01:28 +0000</pubDate>
		<dc:creator>Nien</dc:creator>
				<category><![CDATA[ITP]]></category>
		<category><![CDATA[Spatial Media]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://blog.nienlam.com/?p=2175</guid>
		<description><![CDATA[A billiards style, turn based game, FUSSR uses Diffused Surface Illumination (DSI) technology to make touch table interaction responsive, attractive and fun. Pairing a tongue in cheek objective- breaking down walls- with Cold War aesthetics, this self contained game and installation aims to encourage social interactions with its multiplayer gameplay and curious aesthetic. FUSSR was [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.nienlam.com/wp-content/uploads/2011/04/IMG_1067-795x596.jpg" alt="" title="IMG_1067" width="620" class="alignnone size-large wp-image-1523" /></p>
<p>A billiards style, turn based game, FUSSR uses Diffused Surface Illumination (DSI) technology to make touch table interaction responsive, attractive and fun. Pairing a tongue in cheek objective- breaking down walls- with Cold War aesthetics, this self contained game and installation aims to encourage social interactions with its multiplayer gameplay and curious aesthetic. FUSSR was designed and created by Nien Lam and <a href="http://www.jasonaston.com/blog/" target="_blank">Jason Aston</a>.</p>
<p><iframe src="http://player.vimeo.com/video/21736824?title=0&amp;byline=0&amp;portrait=0" width="620" height="465" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img class="aligncenter size-large wp-image-1526" title="IMG_1056" src="http://www.nienlam.com/wp-content/uploads/2011/04/IMG_1056-795x596.jpg" alt="" width="620" /></p>
<p>Having shown a mutual interest in the art and challenge of gaming, we knew that creating one would be familiar but very difficult, as much peripheral interaction needs to be developed concomitant with the game dynamics and main interaction. We were also cognizant of the purchasing, building, and calibrating elements of the project as they related to the time allotted for completion.</p>
<p>We opted to build a non-traditional, 9 degree tapered table with a concrete/rock like facade. Here are our preliminary drawings and the frame.</p>
<p><img class="alignnone size-full wp-image-1544" title="Screen shot 2011-03-30 at 11.50.31 PM" src="http://www.nienlam.com/wp-content/uploads/2011/04/Screen-shot-2011-03-30-at-11.50.31-PM.png" alt="" width="495" height="640" /></p>
<p><img class="alignnone size-large wp-image-1525" title="IMG_1033" src="http://www.nienlam.com/wp-content/uploads/2011/04/IMG_1033-795x596.jpg" alt="" width="495" /></p>
<p><img class="alignnone size-large wp-image-1527" title="IMG_2372" src="http://www.nienlam.com/wp-content/uploads/2011/04/IMG_2372-795x1060.jpg" alt="" width="495" /></p>
<p>The acrylic layers lay in a frame atop the table. Small harnesses and wooden racks were also built for the wonderfully clear internal projector- a ViewSonic short throw PJ558D, and a hacked PS3 eye camera.</p>
<p><img class="alignnone size-large wp-image-1528" title="IMG_2371" src="http://www.nienlam.com/wp-content/uploads/2011/04/IMG_2371-795x1060.jpg" alt="" width="495" /></p>
<p>After the framing was finished, our original plan was to source some concrete board for the paneling and skirting. Concrete board turned out to be too heavy for our purposes, so we went about using thin plywood with the intention to slather it with concrete or concrete like finish. We chose a type of splatter, speckled paint that mimicked stone.</p>
<p><img class="alignnone size-full wp-image-1543" title="Stone Paint" src="http://www.nienlam.com/wp-content/uploads/2011/04/Stone-Paint.jpeg" alt="" width="226" height="281" /></p>
<p>Environmental Lights and Peau Productions were instrumental in working out the technical aspects of FUSSR. As said before, we used the DSI method of rear projection- involving a strip of infrared lights affixed to a slab of Endlighten acrylic. This acrylic layer has microscopic mirrors that reflect this light internally. Above this layer is a projection layer. And above this layer is a protective mar resistant layer, since the other two are so damn expensive.</p>
<p>Nien developed his own simple physics engine to drive the game, which consists of a ball, a slingshot, and little, colored walls that the player must destroy. This is an image of the earliest iteration without “skins.”</p>
<p><img class="aligncenter size-large wp-image-1529" title="Diagram v1.0" src="http://www.nienlam.com/wp-content/uploads/2011/04/Diagram-v1.0-795x779.png" alt="" width="620" /></p>
<p>All of this sits atop real Berlin Wall graffiti.</p>
<p><img class="alignnone size-full wp-image-1542" title="FUSSR_BG2" src="http://www.nienlam.com/wp-content/uploads/2011/04/FUSSR_BG2.png" alt="" width="620" /></p>
<p><img class="aligncenter size-large wp-image-1524" title="IMG_1041" src="http://www.nienlam.com/wp-content/uploads/2011/04/IMG_1041-795x596.jpg" alt="" width="620" /></p>
<p><iframe src="http://player.vimeo.com/video/21736618?title=0&amp;byline=0&amp;portrait=0" width="620" height="465" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img src="http://www.nienlam.com/wp-content/uploads/2011/09/playing-e1323368356370-785x1046.jpg" alt="" title="playing" width="620" class="alignnone size-large wp-image-2208" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Gauntlet Chess on the iPhone</title>
		<link>http://blog.nienlam.com/2011/03/15/gauntlet-chess-on-the-iphone/</link>
		<comments>http://blog.nienlam.com/2011/03/15/gauntlet-chess-on-the-iphone/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 14:49:17 +0000</pubDate>
		<dc:creator>Nien</dc:creator>
				<category><![CDATA[Games and Art]]></category>
		<category><![CDATA[ITP]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://blog.nienlam.com/?p=2167</guid>
		<description><![CDATA[After playtesting with several different groups, we discovered that having 4 players on the board makes it very difficult for any one player to keep track of the gameplay. We decided to make Gauntlet Chess a 1 player game for the iPhone. The object of the game is to move through the gauntlet and capture [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/32854514?title=0&amp;byline=0&amp;portrait=0" width="620" height="318" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>After playtesting with several different groups, we discovered that having 4 players on the board makes it very difficult for any one player to keep track of the gameplay. We decided to make Gauntlet Chess a 1 player game for the iPhone. The object of the game is to move through the gauntlet and capture the king. This is an early prototype of the game mechanic and a couple of levels.</p>
<p><a href="http://blog.nienlam.com/wp-content/uploads/2010/03/GauntletChessLevel2map.jpg"><img src="http://blog.nienlam.com/wp-content/uploads/2010/03/GauntletChessLevel2map-620x367.jpg" alt="" title="GauntletChessLevel2map" width="620" height="367" class="alignnone size-large wp-image-2169" /></a></p>
<p><a href="http://blog.nienlam.com/wp-content/uploads/2010/03/GauntletChessLevel1map.jpg"><img src="http://blog.nienlam.com/wp-content/uploads/2010/03/GauntletChessLevel1map-620x1029.jpg" alt="" title="GauntletChessLevel1map" width="620" height="1029" class="alignnone size-large wp-image-2170" /></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Warning Signs</title>
		<link>http://blog.nienlam.com/2010/12/19/warning-signs/</link>
		<comments>http://blog.nienlam.com/2010/12/19/warning-signs/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 21:27:15 +0000</pubDate>
		<dc:creator>Nien</dc:creator>
				<category><![CDATA[Wearables]]></category>
		<category><![CDATA[Warning Signs]]></category>

		<guid isPermaLink="false">http://blog.nienlam.com/?p=1993</guid>
		<description><![CDATA[Warning Signs is a visualization of the pollution that exists invisibly all around us. When the wearable senses carbon monoxide, the piece subtly changes color and pattern to indicate higher levels of carbon monoxide in the atmosphere to the wearer and those around him or her. This piece was designed and created by Nien Lam [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.nienlam.com/wp-content/uploads/2011/01/Screen-shot-2010-12-07-at-2.28.34-PM.png" alt="" title="Screen-shot-2010-12-07-at-2.28.34-PM" width="620" class="alignnone size-full wp-image-1995" /></p>
<p>Warning Signs is a visualization of the pollution that exists invisibly all around us. When the wearable senses carbon monoxide, the piece subtly changes color and pattern to indicate higher levels of carbon monoxide in the atmosphere to the wearer and those around him or her. This piece was designed and created by Nien Lam and <a href="http://suengo.com/">Sue Ngo</a>.</p>
<p><img src="http://blog.nienlam.com/wp-content/uploads/2011/01/Screen-shot-2010-12-07-at-2.27.31-PM.png" alt="" title="Screen-shot-2010-12-07-at-2.27.31-PM" width="620"  class="alignnone size-full wp-image-1996" /><br />
<span style="float: right;">photographed by <a href="http://www.miriamsimun.com/">miriam simun </a></span><br />
</p>
<p><iframe src="http://player.vimeo.com/video/17869877?byline=0&amp;portrait=0" width="620" height="349" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/18132858?byline=0&amp;portrait=0" width="420" height="560" frameborder="0"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.nienlam.com/2010/12/19/warning-signs/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
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		<item>
		<title>Gauntlet Chess</title>
		<link>http://blog.nienlam.com/2010/12/14/2155/</link>
		<comments>http://blog.nienlam.com/2010/12/14/2155/#comments</comments>
		<pubDate>Tue, 14 Dec 2010 15:32:06 +0000</pubDate>
		<dc:creator>Nien</dc:creator>
				<category><![CDATA[Games and Art]]></category>
		<category><![CDATA[ITP]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://blog.nienlam.com/?p=2155</guid>
		<description><![CDATA[Gauntlet Chess is a re-imagined version of the age-old classic game. Instead of the standard 8&#215;8 tiled board, this game board can be configured to have any shape and size. By changing the terrain, certain pieces may be more or less powerful during gameplay, thus creating new strategies and tactics. The initial version of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.nienlam.com/wp-content/uploads/2010/12/Image3.png"><img src="http://blog.nienlam.com/wp-content/uploads/2010/12/Image3-620x398.png" alt="" title="GC-Image1" width="620" height="398" class="alignnone size-large wp-image-2159" /></a></p>
<p>Gauntlet Chess is a re-imagined version of the age-old classic game. Instead of the standard 8&#215;8 tiled board, this game board can be configured to have any shape and size. By changing the terrain, certain pieces may be more or less powerful during gameplay, thus creating new strategies and tactics. The initial version of the game was developed in Processing and designed for 2-4 players. Gauntlet Chess is a collaboration between myself, <a href="http://www.sebastianbuys.net/itp/" target=_blank>Sebastian Buys</a> and <a href="http://www.39forks.com/" target=_blank>Scott Wayne Indiana</a>.</p>
<p><a href="http://blog.nienlam.com/wp-content/uploads/2010/12/Image4.png"><img src="http://blog.nienlam.com/wp-content/uploads/2010/12/Image4-620x398.png" alt="" title="GC-Image2" width="620" height="398" class="alignnone size-large wp-image-2161" /></a></p>
<p>Clicking on a piece reveals all possible moves for that particular piece.</p>
<p><a href="http://blog.nienlam.com/wp-content/uploads/2010/12/Image1.png"><img src="http://blog.nienlam.com/wp-content/uploads/2010/12/Image1-620x398.png" alt="" title="GC-Image3" width="620" height="398" class="alignnone size-large wp-image-2162" /></a></p>
<p><img src="http://www.nienlam.com/wp-content/uploads/2011/11/Image2-785x504.png" alt="" title="Image2" width="620" class="alignnone size-large wp-image-2194" /></p>
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		<slash:comments>0</slash:comments>
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		<title>Mandala &#8211; iPad App</title>
		<link>http://blog.nienlam.com/2010/12/12/mandala-ipad-app/</link>
		<comments>http://blog.nienlam.com/2010/12/12/mandala-ipad-app/#comments</comments>
		<pubDate>Sun, 12 Dec 2010 15:16:40 +0000</pubDate>
		<dc:creator>Nien</dc:creator>
				<category><![CDATA[Data Visualization]]></category>
		<category><![CDATA[ITP]]></category>

		<guid isPermaLink="false">http://blog.nienlam.com/?p=2142</guid>
		<description><![CDATA[Mandala is a visualization of the connections between your Facebook friends. The application allows you to filter and inspect your social network. Mandala uses the Facebook API to gather your friend information. You can tap on each colored block to show your friend information. Mandala also supports pinch zoom. The connections slider allows you to [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/33377548?title=0&amp;byline=0&amp;portrait=0" width="620" height="496" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Mandala is a visualization of the connections between your Facebook friends. The application allows you to filter and inspect your social network. Mandala uses the Facebook API to gather your friend information. You can tap on each colored block to show your friend information. Mandala also supports pinch zoom. The connections slider allows you to find friends with the most or fewest connections.</p>
<p><img src="http://www.nienlam.com/wp-content/uploads/2011/08/Selection-795x611.png" alt="" title="Selection" width="620" class="aligncenter size-large wp-image-1655" /></p>
<p><img src="http://www.nienlam.com/wp-content/uploads/2011/08/zoom-795x611.png" alt="" title="zoom" width="620"  class="aligncenter size-large wp-image-1657" /></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.nienlam.com/2010/12/12/mandala-ipad-app/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lasercut Organs</title>
		<link>http://blog.nienlam.com/2010/12/07/lasercut-organs/</link>
		<comments>http://blog.nienlam.com/2010/12/07/lasercut-organs/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 20:51:03 +0000</pubDate>
		<dc:creator>Nien</dc:creator>
				<category><![CDATA[Wearables]]></category>
		<category><![CDATA[Warning Signs]]></category>

		<guid isPermaLink="false">http://blog.nienlam.com/?p=1957</guid>
		<description><![CDATA[Laser cutting thermochromic fabric for a wearable.]]></description>
			<content:encoded><![CDATA[<p>Laser cutting thermochromic fabric for a wearable.</p>
<p><iframe src="http://player.vimeo.com/video/17543128?byline=0&amp;portrait=0" width="514" height="379" frameborder="0"></iframe></p>
<p><a href="http://blog.nienlam.com/wp-content/uploads/2010/12/photo-e1291754739735.jpg"><img src="http://blog.nienlam.com/wp-content/uploads/2010/12/photo-e1291754739735-225x300.jpg" alt="" title="photo" width="225" height="300" class="alignnone size-medium wp-image-1959" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.nienlam.com/2010/12/07/lasercut-organs/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
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