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Archive for July, 2010

Jul 28 10

Oilfish Game Beta

Playable beta version of the game. We added enemies that chase you down.

Jul 21 10

Oilfish Game Alpha

The alpha version of Oilfish. This is a playable Level 1 of the game.
Two of your friends are hidden inside the maze and need rescuing.

Jul 19 10

Oilfish Level Editor

Our team used a level editor to generate the XML files used by Pushbutton Engine to setup the levels. This allowed the designer to quickly create the level by simply dragging and dropping tiles on the grid. The level editor was taken from this Basic level editor for a tile based game and revised to work for our game.

Jul 14 10

Oilfish Game Prototype v2

Latest prototype of our game. Oil block movement is more grid-like and the dolphin has some rough animation.

Jul 12 10

Oilfish Game Concept Art

 
Our Hero

 

Friends

Jul 9 10

Oilfish Game Source Code and Design Docs

We are using google code to host our svn repository.

  1. Google Code Project
  2. ActionScript Source Code
  3. Design Document
  4. Project Management Spreadsheet
Jul 7 10

Oilfish Game Prototype

OilFish is a flash-based, online maze game being developed at the NYU Game Center. The player navigates a dolphin through a maze of oil, pushing oil out of the way to create new pathways. The player will encounter other members of the oceanic animal kingdom who need rescuing from the oil maze. The ultimate goal for the player is to free the other animals and escape the maze into open water. We are using the open source PushButton Engine to develop our game.

The authors of this game are Katya Hott, Chad Bullard, Zach Ross and Nien Lam. The Game Design Workshop is taught by Greg Trefry and Mattia Romeo of Gigantic Mechanic. Updates to the game, including design documents and links to the source code, will be posted to this blog.